/// -------------------------------------------------------------------------------
/// GameEngine Framework
///
/// Copyright (C) 2025, Hurley, Independent Studio.
/// Copyright (C) 2025, Hainan Yuanyou Information Tecdhnology Co., Ltd. Guangzhou Branch
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
/// -------------------------------------------------------------------------------

namespace GameEngine
{
    /// <summary>
    /// GUI的辅助工具类
    /// </summary>
    public static class GuiHelper
    {
        //private static bool _unityGuiEnabled = false;
        //private static bool _fairyGuiEnabled = false;
        //private static bool _toolkitGuiEnabled = false;

        /// <summary>
        /// 工具类启动状态标识
        /// </summary>
        private static bool _isOnStartup = false;

        /// <summary>
        /// 工具类启动函数
        /// </summary>
        internal static void Startup()
        {
            _isOnStartup = true;

            FairyGuiHelper.Startup();
        }

        /// <summary>
        /// 工具类关闭函数
        /// </summary>
        internal static void Shutdown()
        {
            FairyGuiHelper.Shutdown();

            _isOnStartup = false;
        }

        /// <summary>
        /// 工具类刷新函数
        /// </summary>
        internal static void Update()
        {
            Debugger.Assert(_isOnStartup, "Invalide status.");

            FairyGuiHelper.Update();
        }
    }
}
